Skin rendering is based on subsurface scattering, and hair rendering is based on Kajiya-Kay and Scheuermann models. Skin and hair rendering are now possible with Xenko. Note that this feature is not completely tested and supported on all platforms, but we decided to include it anyway and tune it later to not delay the MIT release further. It is now possible to add video to your games. Longer down the road, the plan is to split Xenko further into separate packages such as Xenko.Graphics, Xenko.Physics and Xenko.Editor (and possibly host them directly on ). Opening a project with a non-installed version of Xenko should work out of the box too, as long as Xenko launcher is installed. This makes package restore, upgrade and selection much more convenient. It means your game csproj are now simpler as ever, with only a PackageReference to Xenko. Thanks for supporting Xenko! New project systemīoth Xenko itself and users project are now built on top of the new project system. We are really excited to see what people will come up with! We encourage people to help us and contribute to the project. Silicon Studio no longer supports Xenko, but members of the Xenko team will continue to work on it as part of the community. Xenko 3.0 is out now, released under the permissive MIT License.įrom now on, you can use and modify Xenko completely free - whether you're a professional, a student, or just looking for a new hobby. AugHighlights Xenko is now a MIT community-based opensource project!
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